Thursday, December 19, 2013

Educational Technology Discoveries from Colleagues

     Through this course, I, a nonuser of social media technology was introducing to the world of blogs a technology beyond my personal email. It is surprising how fast it has gone by, and I am writing my final class blog on technology. I confess it has been a moderate roller coaster ride. However, I am grateful that I was able to take it with some very astute minds from class 6177-technology at Walden. They shared their discoveries that have allowed me to stow away some valuable technology helping tools to my professional toolkit. The three educational technologies stowed away from my colleagues I believe will serve well in dental hygiene student preparation are colleagues Alicia Hall report on Flicker, Aaime Smith on virtual reality learning and David Dobb on learning through games.

Flicker is a digital web-based photography portal that has evolved into more than just a photo publishing space (Richardson, 2010, p. 102). This web tool brought to the forefront of my mind in the second week of class reported by Alicia Hall. Since, I personally like to take photos it peak my interest. Richardson (2010) posits the question, what can you do with Flicker in the classroom? Alicia rose to the challenge sharing that her ESL students would benefit from using it as a picture dictionary to build their vocabulary skills (Hall, 2013). This gave me the thought that I could use images to form a storyboard. The dental students would be able to look at the photos and in a fun way formulate care plans for the patient in the photo story. I feel this will not only help students’ use critical thinking for a solution, but also give a continuing sense of relevance to their work. The faces on the photos speak to the caring aspect of the provider. 
Role-playing, simulation and working on Dexter (a mannequin dental head) are vital activities practice in health studies. I was pleased when Aaime bring together information on ‘action training’. Action learning is about creating a real life use for students. She reported M IT, Massachusetts Institute of technology is among the first pioneers creating the virtual world computer applications and interactive tools which allow students to explore and practice critical skills needed for the real world situation (Smith, 2013). This led me to further research on virtual reality-based tools use in dentistry. Several choices popped up. The most interesting I found was computer application software called Second Life. This 3D virtual reality-based application embedded into the Angel learning management system that allowed students to practice patient – providers role play and simulation situation via distance learning or face-to-face classroom.  However, Donna’s introduction of Tata interactive (http://www.tatainteractive.com/game-based-learning.html) a software company that will customize the virtual reality and games to fit your curriculum the light bulbs stayed on (Dingles, 2013). 
        While Action learning is matching real world situation, fun learning is about learning through   games.  The third educational technology stowaway I place in my tool kits was the free-rice game shared by David.  He reported the game allows the ESL students to retain a vocabulary words and meanings while at the same time helping to feed hungry recipients across the globe (Dobbs, 2013).  The free rice game boasts several languages and subject areas of study high for ESL and k-12.  Even though, hygiene students would use it for a minimal review of chemistry and physical anatomy skills.  I found the site fun to play.  It teaches humanity through fun learning.    Begin playing at



 

Thursday, December 12, 2013

The Ethics of Digital Citizenship


     From birth until death, our lives is guided by rules and social etiquettes. We have not only our parents, families, and friends to teach us cultural manners, we have the law (society). It is only natural when becoming a citizen of digital technology we learn the acceptable way to conduct ourselves respectfully. Many sites offer safety tip for parents to child and teachers to students. However, anyone young or old can review many of this fun, informative sites. Two online sources that I found to deliver this with fun and firmness in a nonthreatening way are common sense media http://www.commonsensemedia.org/advice-for-parents/internet-safety-rules-road-kids and network etiquette http://www.networketiquette.net/digital_citizen_core_rules.html.

     Common sense media displays the rules of being online in the written and video format. The site gives parents advice such as teaching our kids to think long term whether choosing a username to posting a video. The common sense site help in that after parent give the children new phone or any electronic device they teach the rules that a consequence as a kid can follow you for life. However, as many of us adults should be following the same rules. Adults are the ones deem to having common sense, yet they do not display this ‘common sense’ logic. Remember common sense is tasting, seeing, hearing, smelling and touching. It is not politeness, consideration for others and respect for self. Human beings are taught the actions that reflect those words.

    The Netiquette sites gave ten core rules a digital citizen should follow.  They range in discipline from advising you not how to send an email at to avoiding flames which is use to cyberbully digital citizens.   Netiquette addresses the ethical (moral) way to conduct oneself.  Online a person may or may not receive punishment for lying, cheating and snooping but is it right.  I respectfully agree with the author ‘this is unethical” even though people justify this action. 
References:

Perie, L. (2010, March 10). Internet Safety: Rules of the Road for Kids. Retrieved from


 
 
 
 
 
 
 
 
 
 

 

 

Sunday, December 8, 2013

Open and Distance Learning


The force of technology has allowed us to take information to new heights and various corners of the global. Teachers can share with students, teachers with teachers, local students with internationally students. Students can search the web for addition information to full fill their learning desires. Computer internet and learning management software allow open, and distance education to take place whether you are in your pajamas or the lunch cafeteria. Two such technology that allows for communication between educators and learners is Video webinar and Moodle.

Webinar boasts several features such as text, voice and video chat, and instant and text message.  This allows collaboration between individual student, groups and the presenter.  Student post comments and ask a question to clarify points during the presentation.  Institution and organization conduct training seminars and work on group projects via the use of webinars.  Many are easy to set up with your subject content.  Presentations includes interactive white board and PowerPoint.  There is also an area from which to advertise the upcoming seminars and do an evaluation after the training.   Find a comfortable spot, boot up or log on, pop in your ear buds and get ready to experience a real face-to-face classroom.   Check out http://www.gotomeeting.com/online/webinar one of many sites on webinars to get started.
 
 

Another, technology allowing open and distance learning to take place is Moodle. Many teachers teaching k-12 grade uses it as a way for the student to practice modules with feedback, and homework study. A student may be an absentee for any reason and keep abreast of what’s happening in the classroom. It foster features such as research resources, school and personal calendars, emails and messaging to communicate with teachers and fellow students, the day's lesson and assignment areas. Moodle comes in many languages and can be download to many device.    One can check it out at https://moodle.org/

 
 

Thursday, November 28, 2013

Games and video in adult eduction


Fun, interactive, problem solving, creative, and simulation are words that we use to describe Games in education and learning.  Many have questioned the value of games in teaching and to what end is learning taking place.  Whether you are one side of the coin or another, there is no doubt that game in education has been a part of our live and are here to stay.  We have gone from simple board games to spending hour on store queue to purchase the next big video game (black call of duty ghost- a military style game).  My little niece who is two years old is playing games such as Princess Dora who teaches the children to go exploring to find objects, speak in different language and the alphabet.    All of this is done at home before many children enter the classroom.  Warning: “Educators Be Aware, Be Prepare”. 

Two games I found useful for dental students to be aware of are “To Tell the Tooth” game and BrainPOP.  These are games not for the students in training but for the kids they will be educating.  Dental Hygienist are educators.  Just log in to your professional organization web-site (ADA and ADHA) and educators can find resource segment on dental health care.  “To Tell the Tooth” game is a quiz show.  It boast the show host “Al Smiles” (which is a head with big smiling teeth that wears a bowtie).  The game gives you a question, and four selection to make the right choice.  When the player get it right Al stay smiling.  Wrong answer, the players hears sounds of falling teeth.   It was user friendly, held my kids attention and informative at the same time.  Hygienist can ensure that a this game will go over well in their community education presentation.  Check this game out at http://www.mouthhealthykids.org/en/games-and-quizzes/to-tell-the-tooth/

Brain POP was conceived by Avraham Kadar, M.D., an immunologist and pediatrician, as a creative way to explain difficult concepts to his young patients (BrainPOP, 2013). Today, BrainPOP is reportedly use in over twenty percent of schools in the U.S.A, and increasing internationally (Brain pop.com, 2013). The website is a favorite for teachers looking to introduce problem-solving, fun and interactive games.  Here is a quick glance of how it works. Once you login onto the site. You are asked to watch a video on its working and selected subject.  The celebrity of the video is an amusing BrainPOP android.  Exploring the site is fun because you will discover a variety of engaging activities.  It includes an interactive quiz that can be taken before educators goes over the lesson to access prior knowledge, and after the lesson taught to access comprehension.  Educators can also adapt the game to an interactive white board which will allow student - class participation.  The site is well suited for dental students/hygienist to teach a simplified version of health and hygiene to children.  However, it is not for the adult dental hygiene learners.  If you are unfamiliar with the game or is a familiar friend visit their site at http://www.brainpop.com/health/nutrition/metabolism/preview.weml.
One suggestion, I may interject in making it suitable is to commission the ‘Tata interactive’ software companies.  I first learned about the Tata interactive website after a current online classmate shared it in their paper for discussion forum.  The Tata-interactive creates and designs interactive games.  Tara-interactive will collaborate with the school and educators and custom design (an educational interactive game) to fit the companies need. Feel free to check out Tata Interactive from http://www.tarainteractive.com/projects/#gaming

Thursday, November 21, 2013

Education on the go.BYOD


Albert Einstein quote “education is what remains after one has forgotten what one has learned in school”. If Einstein lived today, he would be, please that education is taking place outside the classroom. What or whom do we thank for it? Many thanks to technology especially mobile devices such as (laptop, smartphone and Apps) for providing this opportunity. 

             I like the personal laptop or notebook computer for on the go learning. Least we got distracted with all the other new ‘toys’ in the market place, this mobile device, boast a plethora of function. Just about many or most apps can be download depending on your storage capacity. “Don’t worry be happy”; If you download so much to your hard drive that you run out of space (almost impossible to do), there are external hard drives holding capacity upward of 64G to store and download new software, games and videos. We all know your laptop or notebook can go everywhere with you. Once a student connect to available Wi-Fi they can access all the things they use via having internet service. Another, cool thing about it is you do not even need your internet services to take notes or write a document or create and edit picture and project. The Microsoft applicant that many users download on their laptop and notebooks allows users to create, edit, store, publish from apps such as word 2013, publisher, PowerPoint and Excel just to name a few. Also, if our students take class note via the ‘dragon speaking’ app, they will need to connect to the internet.
Please check out the video for the top 5 laptop of 2013
 

Last but not least the personal computer allows educators to use networking site like edmundo.com and angel to deliver course work to students.  Student who has missed class for one reason or another can access their teacher and receive assignments.  Students are also able to collaborate with others near or far on a fun project. 

Sorry Einstein, education is all but forgotten.  The world is now the classroom. 

Reference:

Learning Quotes and Sayings - Quote Garden Retrieve from www.quotegarden.com/learning.html

Thursday, November 14, 2013

Social Networking What's the hype?


The hype is we are communicating. We are teaching and learning by sharing information across the fence, street, counties, border, and seas via the internet. We can no longer live in our own little box while the world carries on. I remember my grandmothers saying as do many of you out there “it takes a village to raise a child”. We are no longer children. We are adults with voices to be heard. We are in the village of technology. This village of people is privy to many opinions, resource, and a variety of life experiences, which allows, humans to continue with our lifelong learning. Siemens (2005) wrote forty to fifty years ago “the life of knowledge was measured in decades. Information growth was slow” (p.1). Today, social networking technology, have transformed data development exponentially.

Social networking sites like CaringBridge is a free website that allows families and friends to “connect with other during a serious health event, care and recovery” (http://en.wikipedia.org/wiki/List_of_social_networking_websites). We no longer have to feel that we carry the burdens of illness alone. We can reach out and connect with others in the same situation. The CaringBridge social networking site allows users to create their own site within its community to share their stories. They can create a blog, read others blogs and articles on various health struggles and recovery. There is even an area to donate and volunteer your services. I find it would be a good learning tools for students going into the health field. Students get to connect with the people whom they will be serving. This will certainly help students to connect to the human side of their classroom learning. For more information, please log on to this link, via https://www.caringbridge.org/createwebsite

Another social networking site that is certainly helpful to the health community is YouTube. YouTube is a place where you not only can create and post personal videos but watch and comment on others. Anyone with a google account can give or receive feedback via making a comment on your video. As we all know, many new talents have risen to fame from YouTube discovery. The tube boasts hundreds of video range from the funny to serious. This is a good educational tool in the dental hygiene field. Educators and students alike use it to give need mouth care education. Instruction can range from brushing and flossing teeth to oral cancer screening.

 
 
 

What the hype in social networking?  It is the people making connection, exchanging ideas and information that further each other’s growth.   

References:

Siemens, G. (2005). Connectivism: A learning theory for the digital age. International Journal of Instructional Technology & Distance Learning, (2)1. Retrieved from http://www.itdl.org/Journal/Jan_05/article01.htm

List of Social networking web sites Retrieve from: http://en.wikipedia.org/wiki/List_of_social_networking_websites

 

Saturday, November 9, 2013

Educational Technology Influencing Dental Hygiene


The outburst of technology in general and a vast assortment of educational technology has impacted every possible profession one can imagine.  The healthcare field especially dentistry (dental hygiene) is no exception.  “As information and technology move forward at rapid rates, the stress related to treating patients in this environment is immense” reported hygienist Claunch (2009). Do not let that statement fool you.  To this avail, student train immensely and is well prepared before working in real-world dental office.  Today’s dental hygienist does not only focus on the mouth but also on the holistic health of the patient. 

I believe the influence of technology on both the preclinical and lecture hall environment is a positive step.  For example, let’s begin in the lecture hall.  The traditional lecture I was a part of include hard copy textbooks, chalkboard and overhead projectors.  Now, we find classrooms where learners openly uses their I-Pad, Kindle fire and Laptop with apps boasting the required subject area digital textbooks.  Students use their devices to take notes, and immediately access the internet for added information on subject-content for discussion.  Chalkboard are replaced by computers and the computers boast learning management system for example ANGEL (RDH magazine).  Angel is “an online LMS designed to allow flexibility for [educators and learners to work for anywhere and anytime] in ways that make sense for 21st century teaching and learning” posit the Fauquier County Public Schools website (http://www.fcps1.org/education/components/scrapbook/default.php?sectiondetailid=46652&). The software is user friendly and “open to integration with other systems” [such as] “second life a virtual reality base online technology” (http://en.wikipedia.org/wiki/Second_life#Role-playing).

Check out this YouTube video instruction for using ANGEL.


There is no shortage of educational technology affecting dental hygiene students.  I agree with professional colleague hygienist Patel who wrote “technology in the dental hygiene clinic abounds, from digital X-rays to the intraoral camera, to the phase microscope” (RDH Magazine).  Although not yet widespread, 3D VRBT second life is not only used in the preclinical phase simulating real life events but also can integrate with the angel system.  This is exciting news in the world of dental hygiene education for distance learning: given the reported shortage of trained professional to service the underserved communities with limited access to dental treatment. 

References:

Claunch, R. (2009). Dental Hygiene, a Career of Challenges. Retrieve from: http://www.dentistryiq.com/articles/2009/10/dental-hygiene-a1.html