Thursday, December 19, 2013

Educational Technology Discoveries from Colleagues

     Through this course, I, a nonuser of social media technology was introducing to the world of blogs a technology beyond my personal email. It is surprising how fast it has gone by, and I am writing my final class blog on technology. I confess it has been a moderate roller coaster ride. However, I am grateful that I was able to take it with some very astute minds from class 6177-technology at Walden. They shared their discoveries that have allowed me to stow away some valuable technology helping tools to my professional toolkit. The three educational technologies stowed away from my colleagues I believe will serve well in dental hygiene student preparation are colleagues Alicia Hall report on Flicker, Aaime Smith on virtual reality learning and David Dobb on learning through games.

Flicker is a digital web-based photography portal that has evolved into more than just a photo publishing space (Richardson, 2010, p. 102). This web tool brought to the forefront of my mind in the second week of class reported by Alicia Hall. Since, I personally like to take photos it peak my interest. Richardson (2010) posits the question, what can you do with Flicker in the classroom? Alicia rose to the challenge sharing that her ESL students would benefit from using it as a picture dictionary to build their vocabulary skills (Hall, 2013). This gave me the thought that I could use images to form a storyboard. The dental students would be able to look at the photos and in a fun way formulate care plans for the patient in the photo story. I feel this will not only help students’ use critical thinking for a solution, but also give a continuing sense of relevance to their work. The faces on the photos speak to the caring aspect of the provider. 
Role-playing, simulation and working on Dexter (a mannequin dental head) are vital activities practice in health studies. I was pleased when Aaime bring together information on ‘action training’. Action learning is about creating a real life use for students. She reported M IT, Massachusetts Institute of technology is among the first pioneers creating the virtual world computer applications and interactive tools which allow students to explore and practice critical skills needed for the real world situation (Smith, 2013). This led me to further research on virtual reality-based tools use in dentistry. Several choices popped up. The most interesting I found was computer application software called Second Life. This 3D virtual reality-based application embedded into the Angel learning management system that allowed students to practice patient – providers role play and simulation situation via distance learning or face-to-face classroom.  However, Donna’s introduction of Tata interactive (http://www.tatainteractive.com/game-based-learning.html) a software company that will customize the virtual reality and games to fit your curriculum the light bulbs stayed on (Dingles, 2013). 
        While Action learning is matching real world situation, fun learning is about learning through   games.  The third educational technology stowaway I place in my tool kits was the free-rice game shared by David.  He reported the game allows the ESL students to retain a vocabulary words and meanings while at the same time helping to feed hungry recipients across the globe (Dobbs, 2013).  The free rice game boasts several languages and subject areas of study high for ESL and k-12.  Even though, hygiene students would use it for a minimal review of chemistry and physical anatomy skills.  I found the site fun to play.  It teaches humanity through fun learning.    Begin playing at



 

Thursday, December 12, 2013

The Ethics of Digital Citizenship


     From birth until death, our lives is guided by rules and social etiquettes. We have not only our parents, families, and friends to teach us cultural manners, we have the law (society). It is only natural when becoming a citizen of digital technology we learn the acceptable way to conduct ourselves respectfully. Many sites offer safety tip for parents to child and teachers to students. However, anyone young or old can review many of this fun, informative sites. Two online sources that I found to deliver this with fun and firmness in a nonthreatening way are common sense media http://www.commonsensemedia.org/advice-for-parents/internet-safety-rules-road-kids and network etiquette http://www.networketiquette.net/digital_citizen_core_rules.html.

     Common sense media displays the rules of being online in the written and video format. The site gives parents advice such as teaching our kids to think long term whether choosing a username to posting a video. The common sense site help in that after parent give the children new phone or any electronic device they teach the rules that a consequence as a kid can follow you for life. However, as many of us adults should be following the same rules. Adults are the ones deem to having common sense, yet they do not display this ‘common sense’ logic. Remember common sense is tasting, seeing, hearing, smelling and touching. It is not politeness, consideration for others and respect for self. Human beings are taught the actions that reflect those words.

    The Netiquette sites gave ten core rules a digital citizen should follow.  They range in discipline from advising you not how to send an email at to avoiding flames which is use to cyberbully digital citizens.   Netiquette addresses the ethical (moral) way to conduct oneself.  Online a person may or may not receive punishment for lying, cheating and snooping but is it right.  I respectfully agree with the author ‘this is unethical” even though people justify this action. 
References:

Perie, L. (2010, March 10). Internet Safety: Rules of the Road for Kids. Retrieved from


 
 
 
 
 
 
 
 
 
 

 

 

Sunday, December 8, 2013

Open and Distance Learning


The force of technology has allowed us to take information to new heights and various corners of the global. Teachers can share with students, teachers with teachers, local students with internationally students. Students can search the web for addition information to full fill their learning desires. Computer internet and learning management software allow open, and distance education to take place whether you are in your pajamas or the lunch cafeteria. Two such technology that allows for communication between educators and learners is Video webinar and Moodle.

Webinar boasts several features such as text, voice and video chat, and instant and text message.  This allows collaboration between individual student, groups and the presenter.  Student post comments and ask a question to clarify points during the presentation.  Institution and organization conduct training seminars and work on group projects via the use of webinars.  Many are easy to set up with your subject content.  Presentations includes interactive white board and PowerPoint.  There is also an area from which to advertise the upcoming seminars and do an evaluation after the training.   Find a comfortable spot, boot up or log on, pop in your ear buds and get ready to experience a real face-to-face classroom.   Check out http://www.gotomeeting.com/online/webinar one of many sites on webinars to get started.
 
 

Another, technology allowing open and distance learning to take place is Moodle. Many teachers teaching k-12 grade uses it as a way for the student to practice modules with feedback, and homework study. A student may be an absentee for any reason and keep abreast of what’s happening in the classroom. It foster features such as research resources, school and personal calendars, emails and messaging to communicate with teachers and fellow students, the day's lesson and assignment areas. Moodle comes in many languages and can be download to many device.    One can check it out at https://moodle.org/